weramultimedia.blogg.se

Management engine
Management engine












Serious as though these bugs may be, we cannot let them distract us from the broader issues: Intel considers the Intel Management Engine a feature, while it's nothing more than a threat to user freedom.

  • Transparency and support, with clean and well-documented code, a thorough on-line manual, Discord Support and public Trello Roadmap.With security issues like the Spectre and Meltdown vulnerabilities discovered in Intel chips in early 2018, it became more important than ever to talk about the necessity of software freedom in these deeply embedded technologies.
  • A detached design that makes it easier to extend and integrate with other systems.
  • Integrated with the Editor, including a Settings Page, Data Asset Contextual Creation and a new Faction Category for the Gameplay Debugger.
  • Built in C++ but can fully exposed and extensible in Blueprints.
  • Default classes for the AI and Player Controllers that you can use, extend or simply use as a reference.
  • Attitude Resolution Strategies are extensible so you can use the provided ones ( Simple Team Check and Reputation Tier Check).
  • Faction Databases are extensible so you can use the default Asset Manager implementation, or create your own.
  • Data-driven configuration for Factions, Attitudes and Reputation Tiers.
  • management engine

    Please check the Features list, for more details! The code is clean and well-documented, it has a thorough on-line documentation and you are welcome to join the Discord Server! This plugin was written in C++, but everything is available to Blueprints. The Attitude between Factions is also defined by a dedicated class type named Attitude Solvers, and you can decide to use the ones provided or, like the Database, create your own.Īll these design choices were made to ensure the system is both very usable right away, but highly customizable and easily integrated with other systems.

    management engine

    The system uses the Asset Manager as its default Faction Database, but you can create your own Database, such as a "Backend Server" for example. It's designed to be simple enough so it's easy to get started, only requiring an Actor Component to be added to Faction Members and creating the Faction Data Assets with their accompanying Reputation Data Tables (optional).

    management engine

    The Ninja Factions plugin extends the AI Module's domain, introducing the concept of Factions, Memberships and Reputation.














    Management engine